Posted on

Game Update

We’ve all set out tasks we want to get done ASAP for the game. I’m going to be trying to replace our current physics implementation with Verlet. Verlet is a really neat way to get things moving and reacting believably that is based on points and constraints between them. After an hour or so I was able to make any shape I wanted by defining vertices and edges and then let them loose in a box and watch them bounce around very nicely.

This should really help out with making some good car-car interaction going and make the game a lot more fun. No more fumbling with collision force calculations for hours with no real useful results!

Here is a short clip of a test program I made:

watch as my headless spiderman ragdoll swings into walls

Advertisements

About David Grenzowski

i play videogames and then i write about videogames i am mad videogames

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s