We’ve all set out tasks we want to get done ASAP for the game. I’m going to be trying to replace our current physics implementation with Verlet. Verlet is a really neat way to get things moving and reacting believably that is based on points and constraints between them. After an hour or so I was able to make any shape I wanted by defining vertices and edges and then let them loose in a box and watch them bounce around very nicely.
This should really help out with making some good car-car interaction going and make the game a lot more fun. No more fumbling with collision force calculations for hours with no real useful results!
Here is a short clip of a test program I made:
watch as my headless spiderman ragdoll swings into walls