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Game Update

We’ve all set out tasks we want to get done ASAP for the game. I’m going to be trying to replace our current physics implementation with Verlet. Verlet is a really neat way to get things moving and reacting believably that is based on points and constraints between them. After an hour or so I was able to make any shape I wanted by defining vertices and edges and then let them loose in a box and watch them bounce around very nicely.

This should really help out with making some good car-car interaction going and make the game a lot more fun. No more fumbling with collision force calculations for hours with no real useful results!

Here is a short clip of a test program I made:

watch as my headless spiderman ragdoll swings into walls


About David Grenzowski

i play videogames and then i write about videogames i am mad videogames

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